Game Examples
Game development with qg:scene, sprites, and physics.
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Game Engine Features
Scene Setup
xml
<q:application id="mygame" type="game" engine="2d">
<qg:scene name="main" width="800" height="600" background="#1a1a2e">
<!-- Game objects here -->
</qg:scene>
</q:application>Sprites
xml
<qg:sprite id="player"
src="/assets/player.png"
x="100" y="300"
width="32" height="32" />
<qg:sprite id="enemy"
src=""
x="400" y="300"
width="20" height="20"
color="#ef4444" />Input Handling
xml
<qg:input key="ArrowLeft" action="moveLeft" type="hold" />
<qg:input key="ArrowRight" action="moveRight" type="hold" />
<qg:input key="Space" action="jump" type="press" />
<q:function name="moveLeft">
_sprites["player"].sprite.x -= 5;
</q:function>
<q:function name="moveRight">
_sprites["player"].sprite.x += 5;
</q:function>Game Loop Timer
xml
<qg:timer id="gameLoop" interval="0.016" action="update" auto-start="true" />
<q:function name="update">
// Update game state at 60fps
updatePhysics();
checkCollisions();
renderFrame();
</q:function>HUD (Heads-Up Display)
xml
<qg:hud position="top-left">
<text style="font-size:24px; color:#fff;">
Score: {score}
</text>
</qg:hud>
<qg:hud position="top-right">
<text style="font-size:18px; color:#f87171;">
Lives: {lives}
</text>
</qg:hud>Collision Detection
xml
<q:function name="checkCollision">
var player = _sprites["player"].sprite;
var coin = _sprites["coin"].sprite;
if (Math.abs(player.x - coin.x) < 20 &&
Math.abs(player.y - coin.y) < 20) {
score += 10;
respawnCoin();
}
</q:function>Prefabs and Spawning
xml
<qg:prefab name="Bullet">
<qg:sprite src="" width="4" height="10" color="#ffff00" />
</qg:prefab>
<qg:spawn id="bulletSpawner" prefab="Bullet" pool-size="50" />
<q:function name="fire">
var bullet = _spawn("bulletSpawner");
bullet.x = player.x;
bullet.y = player.y;
</q:function>Featured Games
| Game | Description |
|---|---|
| snake.q | Classic Snake game with growing tail |
| platformer.q | Side-scrolling platformer |
| tictactoe.q | Two-player Tic-Tac-Toe |
| tower_defense.q | Tower defense strategy game |
Related Categories
- State Management - Game state
- Loops - Game object iteration
- Functions - Game logic